An xa music file is missing on the disc. I feel like this is neither intended nor an error with the prototype might be related to the disc swap method we're using, the game data might not be arranged the same between retail and prototype. None are associated correctly not playing from the start of the tracks some maps don't play music abruptly cutting at places and resuming at others or playing other tracks the unused Metallic Horrific plays in one of the maps. The game not starting up could be due to a security measure or copy protection on the disc, and we might be bypassing it to a certain extent. This is likely causing issues in-game, though, and we might not be seeing content that should be there.
The disc doesn't boot up and we're relying on disc swapping and gameshark codes to view whatever content we can. We have a preview version of Duke Nukem TMD that is noticeably different from the final.